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​Meng Her

Animator and Artist

mngher@gmail.com

www.mengher.com

SKILLS

 

Spine – Character/VFX animation & rigging

Animate - Character/VFX animation & rigging

Photoshop - Digital art, character designing & texturing

Illustrator - Digital art & character designing

After Effects - Motion graphics, VFX & compositing

Traditional 2d animation/art

Maya - 3d animation, modeling, some rigging, lighting and texturing

InDesign - Page layout & design

EXPERIENCE

Freelance Animator/Artist

Her Painted Space LLC | Clients: Hmong National Development, JamCity Inc, FoxNext-AfterShock, Hit Point Press

December 2017 – Present                                       

  • Delivered end-to-end animation and art services across gaming and consumer product projects

  • Created character, motion designs and VFX animation using Spine, Adobe Animate, and After Effects

  • Designed and painted in-game and animation assets in Photoshop and Illustrator

  • Produced graphic designs for use in laser engraving, wood art, t-shirts, and home decor products

  • Notable Projects: Family Guy: Another Freakin' Mobile Game, Animated Spell Cards, and a custom laser-engraved product line

 

Senior Animator

PowerHouse Gaming – Loomis, CA

October 2020 – February 2025

  • Led the establishment of animation pipelines, defining animation style and process across multiple projects.

  • Produced high-quality character and VFX animations for mobile slot and casino games using Spine, Adobe Animate, Photoshop, and After Effects.

  • Designed and created animation and graphic assets, ensuring they met in-game technical specifications

  • Collaborated cross-functionally to troubleshoot asset issues and maintain optimal file standards

  • Key Projects: Jolly Jackpots, Earth Shaker, Griffin’s Gold, Cupid’s Luck, FortuneUp, Eye of Horus, Mad Labs, Buffalo Rolling Thunder, and more

 

Lead Animator

GREE International Entertainment Inc – San Francisco, CA

August 2016 – October 2017        

  • Oversaw animation production and feedback cycles for outsourced animation partners

  • Created high-quality 2D character and VFX animations using Spine, Adobe Animate, Photoshop, and After Effects

  • Ensured animation assets met game-ready specifications and integrated seamlessly into the production pipeline

  • Key Projects: Dragon Souls, Knights & Dragons

Lead Animator

Babeltime US – San Mateo, CA

November 2015 – July 2016        

  • Defined animation style and implemented animation pipeline for new mobile game titles

  • Created and integrated animations in Unity, using Spine, Adobe Animate, and After Effects

  • Managed outsourced animation teams, providing documentation and quality feedback

  • Key Project: Realm Defense

 

Freelance/Contract Animator & Artist

Clients: Learn with Homer, TinyCo, PokerStars, Eden Industries, 5th Planet Games, Originator, Kiwi Inc.

May 2013 – October 2015             

  • Produced character and VFX animations for mobile and web games

  • Contributed concept art, UI/UX mockups, and pipeline documentation across various titles

  • Tools: Adobe Animate, Spine, Photoshop, Illustrator, After Effects

  • Notable Projects: Family Guy: Quest for Stuff, Citizens of Earth, Dawn of the Dragons, Endless Reader

 

Lead Animator

Breaktime Studios – San Francisco, CA

May 2013 – August 2013

  • Managed a team of animators, including time estimation, training, and documentation

  • Maintained and improved animation pipelines, ensuring mobile optimizations

  • Delivered concept art, character animation, and VFX assets

  • Key Projects: Paper Street, Ditto Dots, Mouse Town

 

Senior Animator

GREE International Inc – San Francisco, CA

April 2012 – May 2013    

  • Developed 2D animations, storyboards, animatics, and cutscenes

  • Delivered VFX and character animation across multiple titles using Animate, Photoshop, Illustrator, and After Effects

  • Worked with internal teams to troubleshoot and maintain technical specs for animation files

  • Projects: Alien Family, NFL Shuffle, Kingdom Age, Fashion Age

 

Lead Animator

6 Waves Lolapps – San Francisco, CA

February 2010 – March 2012          

  • Led a team of animators across several successful Facebook and mobile game titles

  • Designed and maintained animation pipelines across multiple platforms

  • Managed outsourcing efforts and internal team training, documentation, and scheduling

  • Key Projects: Ravenwood Fair, Ravenskye City, Ravenshire Castle, Critter Island
     

Internships (2009–2010)

  • Flash Animator/Illustrator Intern – See Here Studio

  • Animator/Clean-up Artist Intern – Pyramid Scheme Production

  • Production Intern – Image Comics

  • 3D Modeler Intern – In The Bag Inc

  • Teachers Aid/Tutor – The Art Institute of California

EDUCATION

 

The Art Institute of California – San Francisco, San Francisco, CA

Bachelors of Science in Media Arts & Animation, 12/2009

 

Central Piedmont Community College, Charlotte, NC

Associates in Fine Arts, 06/2007

 

© 2025 By Meng Her

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