
Meng Her
Animator and Artist
Meng Her
Animator and Artist
SKILLS
Spine – Character/VFX animation & rigging
Animate - Character/VFX animation & rigging
Photoshop - Digital art, character designing & texturing
Illustrator - Digital art & character designing
After Effects - Motion graphics, VFX & compositing
Traditional 2d animation/art
Maya - 3d animation, modeling, some rigging, lighting and texturing
InDesign - Page layout & design
EXPERIENCE
Freelance Animator/Artist
Her Painted Space LLC | Clients: Hmong National Development, JamCity Inc, FoxNext-AfterShock, Hit Point Press
December 2017 – Present
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Delivered end-to-end animation and art services across gaming and consumer product projects
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Created character, motion designs and VFX animation using Spine, Adobe Animate, and After Effects
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Designed and painted in-game and animation assets in Photoshop and Illustrator
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Produced graphic designs for use in laser engraving, wood art, t-shirts, and home decor products
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Notable Projects: Family Guy: Another Freakin' Mobile Game, Animated Spell Cards, and a custom laser-engraved product line
Senior Animator
PowerHouse Gaming – Loomis, CA
October 2020 – February 2025
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Led the establishment of animation pipelines, defining animation style and process across multiple projects.
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Produced high-quality character and VFX animations for mobile slot and casino games using Spine, Adobe Animate, Photoshop, and After Effects.
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Designed and created animation and graphic assets, ensuring they met in-game technical specifications
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Collaborated cross-functionally to troubleshoot asset issues and maintain optimal file standards
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Key Projects: Jolly Jackpots, Earth Shaker, Griffin’s Gold, Cupid’s Luck, FortuneUp, Eye of Horus, Mad Labs, Buffalo Rolling Thunder, and more
Lead Animator
GREE International Entertainment Inc – San Francisco, CA
August 2016 – October 2017
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Oversaw animation production and feedback cycles for outsourced animation partners
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Created high-quality 2D character and VFX animations using Spine, Adobe Animate, Photoshop, and After Effects
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Ensured animation assets met game-ready specifications and integrated seamlessly into the production pipeline
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Key Projects: Dragon Souls, Knights & Dragons
Lead Animator
Babeltime US – San Mateo, CA
November 2015 – July 2016
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Defined animation style and implemented animation pipeline for new mobile game titles
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Created and integrated animations in Unity, using Spine, Adobe Animate, and After Effects
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Managed outsourced animation teams, providing documentation and quality feedback
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Key Project: Realm Defense
Freelance/Contract Animator & Artist
Clients: Learn with Homer, TinyCo, PokerStars, Eden Industries, 5th Planet Games, Originator, Kiwi Inc.
May 2013 – October 2015
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Produced character and VFX animations for mobile and web games
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Contributed concept art, UI/UX mockups, and pipeline documentation across various titles
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Tools: Adobe Animate, Spine, Photoshop, Illustrator, After Effects
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Notable Projects: Family Guy: Quest for Stuff, Citizens of Earth, Dawn of the Dragons, Endless Reader
Lead Animator
Breaktime Studios – San Francisco, CA
May 2013 – August 2013
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Managed a team of animators, including time estimation, training, and documentation
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Maintained and improved animation pipelines, ensuring mobile optimizations
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Delivered concept art, character animation, and VFX assets
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Key Projects: Paper Street, Ditto Dots, Mouse Town
Senior Animator
GREE International Inc – San Francisco, CA
April 2012 – May 2013
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Developed 2D animations, storyboards, animatics, and cutscenes
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Delivered VFX and character animation across multiple titles using Animate, Photoshop, Illustrator, and After Effects
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Worked with internal teams to troubleshoot and maintain technical specs for animation files
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Projects: Alien Family, NFL Shuffle, Kingdom Age, Fashion Age
Lead Animator
6 Waves Lolapps – San Francisco, CA
February 2010 – March 2012
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Led a team of animators across several successful Facebook and mobile game titles
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Designed and maintained animation pipelines across multiple platforms
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Managed outsourcing efforts and internal team training, documentation, and scheduling
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Key Projects: Ravenwood Fair, Ravenskye City, Ravenshire Castle, Critter Island
Internships (2009–2010)
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Flash Animator/Illustrator Intern – See Here Studio
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Animator/Clean-up Artist Intern – Pyramid Scheme Production
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Production Intern – Image Comics
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3D Modeler Intern – In The Bag Inc
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Teachers Aid/Tutor – The Art Institute of California
EDUCATION
The Art Institute of California – San Francisco, San Francisco, CA
Bachelors of Science in Media Arts & Animation, 12/2009
Central Piedmont Community College, Charlotte, NC
Associates in Fine Arts, 06/2007