
Meng Her
Animator and Artist
Meng Her
Animator and Artist
SKILLS
Spine - Character/VFX animation & rigging
Animate - Animation/illustration, character & VFX animation
Traditional 2d animation/art, strong life drawing
Photoshop - Digital art, character designing & texturing
Illustrator - Digital art & character designing
After Effects - Motion graphics, VFX & compositing
Maya - 3d animation, modeling, rigging, lighting and texturing
InDesign - Page layout & design
Oil, pencil, acrylic, watercolor, & gouache painting
EXPERIENCE
Power House Gaming - Loomis, CA October 2020 – Februray 2025
Senior Animator
- Established animation pipeline, style and process
- Character & VFX animation - Spine, Animate, Photoshop, After Effects, Illustrator
- Create art assets - Photoshop, Illustrator, Animate, After Effects
- Troubleshoot, checked & maintained files to in-game specification
- Projects - Jolly Jackpots, Earth Shaker, Prairie Riches, Griffin's Gold, Cupid's Luck, Brew Haus, Fortune Up, Mad Labs, Eyes of Horus, Heist, Viking Valor, Cosmic Launch, Heist, Vacation Paradise, VFW, Jackpot USA, Jackpot Classic, Rolling Thunder
Meng Her - Remote December 2017 – September 2020
Freelance Animator/Artist with: Jamcity Inc, FoxNext (AfterShock), Cardamajigs
- Character & VFX animation - Animate, Spine, After Effects, Photoshop, Illustrator
- Create art assets - Photoshop, Illustrator, Animate, After Effects
- Projects - Family Guy Another Freakin Mobile Game, Animated spell cards
GREE International Entertainment Inc, San Francisco, CA August 2016 – October 2017
Senior Animator
- Character & VFX animation - Spine, Animate, Photoshop, After Effects, Illustrator
- Manage animation outsourcing documentation & feedback
- Troubleshoot, checked & maintained files to ensure they are to in-game specification
- Projects - Dragon Souls, Knights & Dragon
Babeltime US - San Mateo, CA November 2015 – July 2016
Lead Animator
- Established animation pipeline, style and process
- Character & VFX Animation - Spine, Animate, Illustrator, After Effects, Unity
- Implement animation - Unity
- Manage animation outsourcing documentation & feedback
- Troubleshoot, checked & maintained files to in-game specification
- Projects - Realm Defense
Meng Her - Pinole, CA
Freelance/Contract Animator/Artist with: Learn with Homer, TinyCo, PokerStars, Eden Industries, 5th planet
Games, Originator, Kiwi Inc. May 2013 – October 2015
- Character & VFX animation - Animate, Spine, Photoshop, After Effects, Illustrator
- Create art assets - Photoshop, Illustrator, Animate, After Effects
- UI/UX flow/mockup
- Art/Animation pipeline setup
- Projects - Family Guy Quest for Stuff, Citizens of Earth, Dawn of the Dragons, Clash of the Dragons, Curio Quest, Endless Reader
Breaktime Studios - San Francisco, CA May 2013 – August 2013
Senior Animator
- Character & VFX animation - Animate, Photoshop, After Effects, Illustrator
- Concept & paint - Animate, Photoshop, Illustrator
- Manage animation team - time estimates, personnel, training, documentation
- Maintain and improved upon animation pipeline
- Troubleshoot, checked & maintained files to ensure they are to in-game specification
- Projects - Paper Street, Ditto Dots, Mouse Town
GREE International Inc - San Francisco, CA April 2012 – May 2013
Senior Animator
- Character & VFX animation - Animate, Photoshop, After Effects, Illustrator
- Create animatic, storyboards, cut-scenes - Animate, Photoshop, Illustrator, After Effects
- Troubleshoot, check & maintain file structure to ensure they are to in-game specification
- Projects - Alien Family, NFL Shuffle, Book of Ashes, Monster Quest, Kingdom Age, Fashion Age
6 Waves Lolapps/Lolapps Inc - San Francisco, CA
Lead Animator February 2010 – March 2012
- Character & VFX animation - Animate, Photoshop, After Effects, Illustrators
- Concept & paint - Animate, Photoshop, Illustrator
- Create animatic, storyboards, cut-scenes - Animate, Photoshop, Illustrator, After Effects
- Create and maintain multiple animation pipelines across multiple platforms
- Manage animation team - time estimates, personnel, schedules, training, reviews, documentation
- Manage animation outsourcing documentation & feedback
- Troubleshoot, compile, check & maintain file structure to ensure they are to in-game specification
- Projects - Ravenwood Fair, Ravenskye City, Ravenshire Castle,
Garden Life, Critter Island, Band of Hero’s
See Here Studio, El Cerrito, CA January 2010 – February 2010
Animator/Illustrator Intern
Pyramid Scheme Production, Berkeley, CA December 2009 – February 2010
Animator/Clean-up Artist Intern
Image Comics, Berkeley, CA November 2009 – February 2010
Production Intern
In The Bag Inc, San Francisco, CA November 2009 – February 2010
3D Modeler Intern
The Art Institute of California – San Francisco, San Francisco, CA February 2008 – June 2009
Teachers Aid/Tutor
EDUCATION
The Art Institute of California – San Francisco, San Francisco, CA
Bachelors of Science in Media Arts & Animation, 12/2009
Central Piedmont Community College, Charlotte, NC
Associates in Fine Arts, 06/2007